There is always a risk for potential cross-contamination of allergens in any commercial kitchen. This post is for informational purposes only, and should not be construed as advice. Make sure they can accommodate your situation. Always read the menu and discuss your dietary needs with the staff before ordering. Menus, ingredients, kitchen procedures, management, food sourcing, and restaurant protocols are subject to change at any time. This Post is for Informational Purposes Only Avocado Veg Out Bagel Sandwich (no cheese).Select locations might have other options. Milk Beverage: They offer almond milk on their fixed menu for coffee drinks, but not all locations carry it. Check in store to verify allergens on the packaging and availability to order, if interested. They each appear to be made without any milk ingredients, but we couldn’t verify the “natural flavor” sources. Their Smoky Chipotle and Jalapeno Garlic Mayos / Aiolis prepared for some sandwiches might also be dairy-free. The Exceptional Chocolaty Chocolate Buttercreme Icing and Flat Icing used on their party bagel donuts might be dairy-free (the donuts are not). Heads Up! The Roasted Tomato Spread is made with dairy. You can request the fried egg patty, substitute a dairy-free bagel, and order no cheese to make some of their Breakfast Bagels dairy-free. You might be able to request no butter, though they do use butter on the grill. Heads Up! Their Fresh Cracked Eggs and Egg Whites are cooked with butter. Vegan Options: Einstein Bros has test marketed a Beyond Sausage, but at the time of our review, it was no longer available. Their smoothies and shakes also contain milk. Sweetsĭiscontinued: Einstein Bros used to offer Cinnamon Twists and Cinnamon Twist Poppers that were dairy-free and vegan, but those appear to be discontinued. Heads Up! The Twice Baked Hash Browns at Einstein Bros do contain milk.
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If, like me, you have tons of casinos near you, then you realize that in gambling you are eliminated pretty quickly. Secondly, I really appreciated that you can't get eliminated in the game. The wagering in the game is first of all very fun. The second pro is the "wagers" part of wits and wagers (because I just covered the "wits" part, of course). He doesn't even know what percent of the United States' land mass is contained in Alaska. After all, it turns out that he has no idea how old the oldest cat ever was. This is a game that I can play with my brother (the person I was referring to in the previous sentence), and actually stand a fighting chance. If you, like me, have grown horribly sick of trivia games because you have played Trivial Pursuit far too often with people that can recall anything that they have ever read, then you can really appreciate this pro. The first pro to Wits and Wagers is that they have found questions that (most likely) nobody will actually know the answer to. At the end of the seventh question, whoever has the most chips is the winner. Whoever bet correctly gets the appropriate payout (anywhere from 2:1 to 6:1), and the person who provided that answer gets a bonus of 3 chips. All the answers are revealed, and then the players place their wagers on the answer(s) that they think are closest without going over (the players get to wager twice per round at no risk, but can also risk any chips they had previously earned to increase their potential winnings). In each question (which all have numerical answers), one person reads the question and then all of the players write down their best guess as to the correct answer (such as how many feet across is the Golden Gate bridge, or how many times could you fit the area of Rhode Island inside of Alaska). Each game consists of seven questions (there are 700 included in the game). More specifically, it is a party game that happens to use trivia as it's subject matter. Another game that I found interesting enough to finagle (ahem, "acquire") a copy of was Wits And Wagers. 5/1/2023 0 Comments World of demons platinumgamesUnless I’ve missed something, this game is your first mobile game. That initial test release was for a different platform, and the current incarnation of World of Demons is almost completely different as well. However, sometime later we had a chance to adapt World of Demons for the Apple Arcade platform. (Inaba) It’s true that World of Demons had been in development for some time, and had undergone a test release, but circumstances prevented a proper release. Can you tell us what happened at that time? I already knew it had been announced, but not that it was available regionally for a short time. To be honest, while doing research for the interview, I found out that World of Demons had already been released in some countries in 2018, but was removed from the store. We focused on what we thought would be good, rather than trying to match some perception of what might go over better outside of Japan. With Japanese culture having become more well known and loved worldwide, we felt our ability to depict traditional Japanese motifs like yokai and samurai would be a strength, and make World of Demons stand out with a flair that’s different from more western style monsters or sci-fi creatures. (Tanaka) At PlatinumGames, we continue to strive for distinct visual style with all of our games, including World of Demons. Given the setting and the backstory, was it a logical choice to go for this style? Did you discuss how this particular, regional style would be received in the West? The game is based on a really impressive style called ukiyo-e. (Tanaka) We want players all over the world to experience and enjoy the wonder and allure of the Japanese culture that we’ve grown up with through the games that we make, and that as a Japanese studio making games based on Japanese culture is a meaningful part of what we can do. But if you’ve never heard of these creatures and stories, you can still play it, right? In my opinion, then you should do it all the more. The game is extensively based on Japanese folklore. In World of Demons we meet Oni, we are assisted by Yokai and of course we are a samurai. But we also digress a little, talking about the partnership with Tencent and Project G.G., the first in-house game from PlatinumGames. We’re talking about the unique World of Demons, the 2018 game’s short-term availability, the style of the game, and the collaboration with Apple Arcade. Unsere deutschsprachigen Leser finden das Interview hier.He was supported by Koji Tanaka (Producer of World of Demons) and Ryoya Sakabe, Director of the game. Our questions were answered by Atsushi Inaba, PlatinumGames Studio Head and Executive Producer of World of Demons. We had the opportunity to send our questions about World of Demons to PlatinumGames. It’s one of several titles that have brought Apple Arcade back on everyone’s lips in the past few weeks. For a few days now, PlatinumGames‘ World of Demons has been available exclusively at Apple Arcade. World of Demons will release for free this summer but will have in-app purchases available. Another multiplayer mode, Samurai Stronghold, is cooperative, with players teaming up to take on some of the most powerful creatures in the game. A competitive multiplayer mode called Yokai Showdown has players pitting their minions against each other to move up the ranks. These minions will support players with buffs, support techniques and attack spells.Ī number of game modes will be available to play, including a Skirmish story mode in which players save the world from the demons. Players will take the role of a number of these samurai as they hack away at enemies while dodging incoming attacks and calling on friendly Yokai minions. Now humanity’s last hope lies in samurai who take on the demons. These demons have in turn corrupted the previously docile Yokai, or monsters appearing in Japanese mythology, which are now attacking humans. The game takes place in a version of medieval Japan in which the world has been taken over by demons, or Oni. Platinum Games has teamed up with mobile game publisher DeNA to release action game World of Demons for iOS and Android devices this summer. 4/30/2023 0 Comments A good time outThe world does feel as lived in as a game world can I want to like this game, I love the art direction and setting. TL:DR, in my opinion not worth full price, needs some very important but basic patches, and would love to try to enjoy this game again.įor a game that wants you to feel its giving you a lot in the way of mystery and intrigue while you're playing it, it sure has a funny way of removing choices from you: And 90% of the story so far has been: door is locked, go get the door engine opener, oh no the door engine opener has short circuited go get the canister of oil juice in the break room, oh no the break room is infested by anti-fun objectives.Īnd yea I know its supposed to be part puzzle game, but the puzzles itself are almost always very simple, boring, long for no reason or copy paste, and the way the story blends into them is just kinda lame. Now in combination with those fun-gameplay-limiting factors and the story, When I entered the open world, I found myself rushing to every main objective because dealing with enemies or areas isn't enjoyable. This game also has a pretty bad controller layout by the way. And running itself is already slow, so what the f.? Another infuriating offender is slowing down movement when you strafe, which you need to do to look around because you're locked into the low FoV. Also, quick-dodging mechanics in a 1st person with low FoV = ridiculous. At this point the non-existent FoV slider is a crime, and makes the otherwise pretty fun combat truly awful. The awful locked FoV isn't a big issue until you fight more than 1 enemy, which the game tends to love throwing at you after a little while. I really like this concept and wanted to like playing this game, but it desperately needs patches. In fact passed the intro, the game started to bore me and feel repetitive very quickly, so I don't recommend buying the game and instead waiting for it to be really cheap to play the first tencile of the game after which point it falls to all it's shortcoming and dialogues continue to become annoying. The fridge scene could've been fun but instead they weren't with a very tasteless lines, and that's where I actually starting disliking the game and seeing for what it is: a badly designed, redundant, janky, unsophisticated mess in one of the most promising, interesting world building since Bioshock, but nowhere near and I mean miles below the latter. But this game is actually a very mixed bags of eurojank, terrible and even off-putting writing and overall just bad game structure and design.įrom the beginning you can tell that the game doesn't have anywhere near the finess, the maturity and the class of Bioshock: all NPCs female models have the same face, there are 3 NPCs with neurodevice exactly the same, audio lines are messy and super-imposed, set-dressing and decoration is really inegal, and will the city in the beginning is a nice sight which makes you realize there's no FOV slider whatsoever, you start realizing how terrible writing is really terrible and unfortunately is everything I dislike about modern Russian culture: outdated bad tasted couch potato bros. I was willing to like it, I mean it's rare we get games with interesting art direction. Stand up to scratches and protect privacy.It’s the little touches that make all the difference.
4/30/2023 0 Comments Blocks gameThese structures and their related accessories like animals, people, and cars take center stage in the child’s imaginative play and are a window into what a child is learning about the world around them.Īs children move through Kindergarten, block play evolves into named structures that become increasingly detailed and realistic. To achieve the balance and symmetry they want, though, children will start to problem solve as they look for different size blocks that equal the whole they need. Yet, at this stage of block play, children use a lot of blocks for what they’re building. They want their structures to be even, balanced, and elaborate. Stage 5Ĭhildren in this phase experiment with patterns and symmetry. A cow or a horse might even appear inside said enclosure. Spatial calculations about block sizes help children determine the perimeter of their constructive play.īlock structures continue to be low to the ground but these constructions may begin to take shape in the child’s imagination as familiar places like a park or a farm. Preschool block play develops into areas that are walled-in or surrounded by the blocks. Picture 2 blocks standing with a third one placed across the top.Īs blocks topple (by design or on purpose □ ), children get one their earliest lessons in the principle of gravity. This early play helps develop the fine motor skills and visual perception children will need to advance from stacking to basic structures.Īs children become more comfortable with the blocks, they’ll begin to test the ideas of balance and sturdiness by stacking the blocks to create simple doorway or bridge structures. You’ll start to notice your child placing one block on top of another or one next to another in rows that stretch outward. Stage 2īlock play for toddlers progresses into the beginning phases of stacking. Through these types of actions, babies discover and learn about the physicality of the blocks. They’ll put them in their mouths, carry them around, and might even throw them. Babies might clap the blocks together and be surprised by the clacking sound. Stage 1Ī baby’s first interactions with wooden blocks will be all about exploring the tangible, solid material of the blocks themselves. And, the age ranges are broad and generous, allowing the latitude to learn at their own pace. Sometimes, she/he might even be in 2 stages at once. Typically, these are the stages of block play you’ll see your child progress through. It’s where your child creates, works through, and makes sense of what they’re learning about their families and communities. Playing with wooden blocks is not just the building of a house or tower. Simply put, they’ve had plenty of prior experience using this raw material compared to a child of the same age picking them up for the first time.īut, block play also reflects your child’s understanding of the world around them. But age isn’t the only factor seperating one stage from the next.Ī child who has continually played with blocks from their earliest days will be more adept at bringing their visualizations to life with wooden blocks. Stages of Block PlayĪs you might imagine, a toddler and a 6 year old playing with blocks will not be the same. They are non-descript, raw materials that allow children to play, construct, and create according to their own ideas, without guiding them to build in a certain way. Specifically, large, wooden blocks in a variety of shapes and sizes are the best. However, the constant throughout are the blocks themselves. Block play will be different depending on your child’s stage of development. 4/30/2023 0 Comments Celtx script mac piratebayIf your account was created after June 5th 2022, you will be able to print/download a maximum of 3 times.You will be unable to customize watermarks for print or PDF generation.You will not be able to customize headers and footers.Scripts will include a "Created using Celtx" footer.You will not be able to set filetype-based permissions (Edit, Read, and Hide) when sharing.You will not be able to utilize Episodic Tools.You can create a maximum of 1 project (including items in the Trash and Archive).Note: once you hit the above limits, you will be asked to subscribe. You can create the following: Beat Board: 10 beats, Breakdown : 10 items, Catalog : 10 items, Budget : 10 items, Schedule : 3 End of Days (which will allow you to have up to 3 Shoot Days), Shot List : 10 shots, Reports : 1 per type, Comments: 5 per document. Be as ready as you can be when your project moves forward. Look ahead, plan, and map out the next stages of your project with the ability to view all pre-production files, and save all the work done during trial or subscription. Limited use of advanced writing, planning, and shooting tools, such as the Beat Board, Breakdown, Catalog, Budget, Schedule and Shot List are now included in the Free plan. Pre-Production and Production Management Tools If the user does not have an existing account, they will first be invited to set up their own Celtx Studio before they can begin collaborating.Ĭheck out our Help Center article on Sharing and Permissions here for more information on how to share with your collaborators. When you share a project with a user with an existing Celtx account, the project will automatically appear in their list of projects within their own Studio, and they'll be able to begin collaborating, depending on the permissions that were assigned. Whenever you share a project with a colleague, Celtx will send them an email indicating that you are inviting them to collaborate on that project with you. You can invite as many collaborators to work on your scripts as you would like. Offline Mode for non-episodic Film & TV screenplays.Ĭollaborate with friends and colleagues on projects with Sharing functionality.History version functionality (read-only.). Script Editor Read Through (text-to-speech playback).Media tags for Film & TV and Stageplay scripts.Real-time collaboration with presence awareness.Unlimited pages (Film & TV and Stageplay) and shots (Multi-Column AV.).* Accessible through desktop or laptop browser only. Celtx's one-of-a-kind Import Wizard, including PDF compatibility.Access your projects and scripts anywhere, or take your work on the go with mobile & tablet browser access to the online Studio.Īnd that’s just the tip of the iceberg! There are even more tools to help you get your ideas on the page, organized, and ready for your first shoot day.Īccess to the cloud-based, online Script Editor also includes: This plan comes complete with access to all project types, with cloud-based, online Script Editors with auto-formatters to help you quickly and accurately create industry-standard scripts. If you’re interested in getting started with screenwriting, stage writing, short-form video, or game writing – Celtx’s free plan is what you’re looking for. 4/30/2023 0 Comments Mokey mokey kingTo prevent Wukong from using his truth-seeking eyes to see through her disguise immediately, she throws tainted dust into his eyes that clouds his sight. She takes the appearance of an old woman and lures the group into a cottage in the woods. As the demoness learns about Sanzang, she decides to eat him in order to stop her reincarnation cycle and achieve everlasting demonhood. The company travel to the Yun Hai Xi Kingdom, a land terrorized by the White Bone Demon ( Gong Li) who has been eating people in order to extend her unnatural life and avoid the Wheel of Reincarnation. He fights a dragon, defeats it and transforms it into a horse as his mount. Soon the duo meet Zhu Bajie ( Xiaoshenyang), a lustful pig demon, and Sha Wujing ( Him Law), a djinn-like monk. When he is attacked by a tiger, he is forced to free Wukong and the Monkey King learns that he has to protect the monk throughout the journey, because the Bodhisattva Guanyin ensured he would be bound by an enchanted circlet that can cause him pain whenever Tang Sanzang chants a certain sutra. ( March 2018) ( Learn how and when to remove this template message)ĥ00 years after Sun Wukong's ( Aaron Kwok) imprisonment under the Five Fingers Mountain, a young Buddhist monk Tang Sanzang ( Feng Shaofeng) sets out for a journey to the Thunder Monastery in India to collect Buddha's scriptures. Please help improve it by removing unnecessary details and making it more concise. This film's plot summary may be too long or excessively detailed. 4/30/2023 0 Comments Liquid rhythm jbridgeIn view of our previous finding indicating a selective reduction of allopregnanolone levels in the hippocampus of KA-treated rats, in which this neurosteroid was related to the seizure occurrence observed in epileptic animals, we determined whether allopregnanolone and other neurosteroids could be altered after LEV treatment, using liquid chromatography-electrospray-tandem mass spectrometry (LC-ESI-MS/MS). To this aim, kainic acid (KA)-treated rats were first monitored by video-electrocorticographic (v-ECoG) recordings coupled with power band spectrum analysis before, during LEV administration via osmotic minipumps for a week, and subsequently in the weeks following LEV withdrawal. Thus, we decided to use LEV and designed an experiment to fully characterize its therapeutic properties and the consequences of LEV rapid withdrawal. To this regard, LEV appears as an ideal tool to test the rebound effect in a post- status epilepticus model of chronic epilepsy. LEV has the advantage of being water-soluble and thus can be administered without using any solvent potentially able to affect the central nervous system function. These findings suggest a role for the seizure postictal component in the rebound effect, which involves an imbalance of hippocampal neurosteroid levels. Notably, allopregnanolone hippocampal levels were positively related to the seizure occurrence ( r 2 = 0.51, p = 0.02) and to the power of delta band ( r 2 = 0.67, p = 0.004). The power of delta band in the seizure postictal component was related to the seizure occurrence after LEV withdrawal ( r 2 = 0.73, p < 0.001). In the first week of LEV discontinuation, seizures increased abruptly up to 700% ( p = 0.002, Tukey’s test). LEV significantly reduced the percentage of rats experiencing seizures, reduced the seizure duration, and altered cerebral levels of neurosteroids. Furthermore, we assessed endogenous neurosteroid levels by liquid chromatography-electrospray-tandem mass spectrometry. Seizures were evaluated by video-electrocorticographic recordings and power band spectrum analysis. The effects of LEV were determined by comparing time intervals, treatments, and interactions between these main factors. LEV was continuously administered using osmotic minipumps, 7 weeks after the intraperitoneal administration of kainic acid (15 mg/kg). saline, n = 15), we investigated the rebound effect in adult male Sprague-Dawley rats. By stopping treatment with levetiracetam (LEV 300 mg/kg/day, n = 15 vs. Abrupt withdrawal from antiepileptic drugs is followed by increased occurrence of epileptic seizures, a phenomenon known as the “rebound effect”. 4/30/2023 0 Comments Milkytracker for beginnersand a MIDI keyboard and bass guitar in the attic. I also have an external USB soundcard,a FocusRite Scarlett 2i4. I had one of these PO’s in my car, plugged into the car stereo and let my son create loops and sounds while on trips. Then he can implement what he learnt, using tools he is familiar with.ĭuring the past two years, I made some purchases just to have fun with creating sounds and rhythms, buying a couple of Pocket Operators from Teenage Engineering. I’ll introduce him to my friend and we’ll visit his studio to get inspiration. So purchasing a license for Windows 10 and another one for Ableton, just to be able to converse with my son was not an option. Seems to be a real nice program… but it costs hundreds of euros. I looked at Ableton for its possibilities, and I had several discussions with one of my colleague/friends who is also a DJ/producer and uses Ableton a his primary driver. And furthermore, there’s a slew on tutorial and instruction video’s out there, all expecting you to use Ableton. I could never convince him that Slackware was the better alternative to Windows, all his friends are on Windows and what the group does is important for a teen. He is exploring digital music making, has a keyboard or two and installed Ableton Live on his computer. And I was glad when I saw that my son has inherited my wife’s genes and has a knack for languages and music. The family has (ir)regular jam sessions and sometimes arranges (mostly private but) quite high-quality classical music performances.īut, I had other hobbies, Slackware being one of them of course, and reading books while listening to my own music collection (which almost has no overlap with my wife’s by the way). That did not bother me in the past, but when I married into a very musical and creative family I realized I was the only one without musical education or skill in playing an instrument. Apart from playing the recorder flute in primary school and keyboard with my father-in-law, I pretty much never had the chance to make music or even, to create new music. |
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