4/30/2023 0 Comments A good time out![]() The world does feel as lived in as a game world can I want to like this game, I love the art direction and setting. TL:DR, in my opinion not worth full price, needs some very important but basic patches, and would love to try to enjoy this game again.įor a game that wants you to feel its giving you a lot in the way of mystery and intrigue while you're playing it, it sure has a funny way of removing choices from you: And 90% of the story so far has been: door is locked, go get the door engine opener, oh no the door engine opener has short circuited go get the canister of oil juice in the break room, oh no the break room is infested by anti-fun objectives.Īnd yea I know its supposed to be part puzzle game, but the puzzles itself are almost always very simple, boring, long for no reason or copy paste, and the way the story blends into them is just kinda lame. ![]() Now in combination with those fun-gameplay-limiting factors and the story, When I entered the open world, I found myself rushing to every main objective because dealing with enemies or areas isn't enjoyable. This game also has a pretty bad controller layout by the way. And running itself is already slow, so what the f.? Another infuriating offender is slowing down movement when you strafe, which you need to do to look around because you're locked into the low FoV. Also, quick-dodging mechanics in a 1st person with low FoV = ridiculous. At this point the non-existent FoV slider is a crime, and makes the otherwise pretty fun combat truly awful. The awful locked FoV isn't a big issue until you fight more than 1 enemy, which the game tends to love throwing at you after a little while. I really like this concept and wanted to like playing this game, but it desperately needs patches. In fact passed the intro, the game started to bore me and feel repetitive very quickly, so I don't recommend buying the game and instead waiting for it to be really cheap to play the first tencile of the game after which point it falls to all it's shortcoming and dialogues continue to become annoying. ![]() The fridge scene could've been fun but instead they weren't with a very tasteless lines, and that's where I actually starting disliking the game and seeing for what it is: a badly designed, redundant, janky, unsophisticated mess in one of the most promising, interesting world building since Bioshock, but nowhere near and I mean miles below the latter. ![]() But this game is actually a very mixed bags of eurojank, terrible and even off-putting writing and overall just bad game structure and design.įrom the beginning you can tell that the game doesn't have anywhere near the finess, the maturity and the class of Bioshock: all NPCs female models have the same face, there are 3 NPCs with neurodevice exactly the same, audio lines are messy and super-imposed, set-dressing and decoration is really inegal, and will the city in the beginning is a nice sight which makes you realize there's no FOV slider whatsoever, you start realizing how terrible writing is really terrible and unfortunately is everything I dislike about modern Russian culture: outdated bad tasted couch potato bros. ![]() I was willing to like it, I mean it's rare we get games with interesting art direction. ![]()
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